EvilCoy's Scarred Lands
Time on Scarn
A year on Scarn consists of 400 days. In the current and most common AV (After Victory)calendar, it is divided into 16 months, each honoring two aspects of the eight divinities. Each month has 25 days, two weeks of eight days and one week of nine. The days are: Corday, Madraday, Taniday, Hedraday, Wildday, Charday, Belsaday and Vanday. The final week of each month holds the extra day of Denday, sometimes called Landsday, to honor Denev.
The cycle is balanced, though not precisely ordered, following each other in some strange order. Each sign represents an entity, not quite gods but more than simple outsiders, they represent the celestial order remade after the Divine and Titanswar. They are in the following order: Ursos, the Bear (Corot); Lycaeus, the Wolf (Tanot); Rukha, the Roc (Enkilot); Sikklos, the Scythe (Belot); Destrios, the Warhorse (Chardot); Khepira, the Scarab (Madrot); Imperatus, the Emperor (Hedrot); Drachys, the Dragon (Vangalot); Charys, the Siren (Charder); Astarra, the Mother (Madrer); Kylos, the Wheel (Enker); Malneus, the Hammer (Corer); Delphos, the Dolphin (Taner); Vespis, the Bat (Belsamer); Turros, the Tower (Hedrer); Nekheros, the Vulture (Vanger).
For the Zodiac symbols look in Relics and Rituals 2: Lost Lore ©.
The After Victory (AV) Calendar:
The four months of spring are as follows:
Corot, The month of strength, particularly that returning to the land after winter.
Tanot, The month of hunting.
Enkilot,The month of storms.
Belot,The month of death, particularly those newborn that fail to endure.
The four months of summer are as follows:
Chardot, The month of war.
Madrot, The month of the radiant sun.
Hedrot, The month of wealth.
Vangalot, The month of disasters.
The four months of autumn are as follows:
Charder, The month of servitude.
Madrer, The month of harvest.
Enker, The month of travel.
Corer, The month of crafting.
The four months of winter are as follows:
Taner, The month of good fortune.
Belsamer, The month of darkness.
Hedrer, The month of protection.
Vanger, The month of pestilence.
Hedrer 1st is the starting point of each new year.
Holidays and Festivals:
Carnival of Flowers: Held on the second Wildday of Tanot, it features feasts, hunts, music
and dance honoring Tanil the Huntress.
Festival of the Sun: Falls on the summer solstice, typically the second Vanday of Madrot.
During the festival, the faithful give thanks to Madriel and ask that she bless them with a bountiful
Feast of Wheat: Marks the autumn equinox and takes place on the second Belsaday of
Madrer. Once more the goddess Madriel is honored, as is Enkili, who is thought to control the
winter weather. On this day, the dead are also honored with prayers and ceremonies dedicated
Grim Day: The shortest day of the year is observed on the second Vanday of Belsamer. On
this day the faithful perform acts of penance and atonement, in solemn ritual intended to cleanse their souls in the coming year.
Divinities’ Day: Celebrated on the first Corday of Chardot, in which Corean and Chardun are
invoked as gods of war. Festivities include great mock battles, feasts and dramatic recreations of the events of the Divine War. In recent years, Divinities’ Day has served as the focal point of a movement to end the practice and use of arcane magic. In Darakeene, those passionately supporting this movement have marred the day’s celebration with violence against arcanists, claiming it symbolizes the destruction of Mesos.
Longnight: A Hollowfaustian festival held on the winter solstice. Its citizens celebrate it by
remaining awake all night, drinking hot brews and exchanging stories. Some wealthy households
invite the city’s best storytellers into their Longnight celebrations and award prizes to the one who tells the longest and most fascinating story.
Gray Night: A Hollowfaustian festival held every 101 days, when the Nameless Orb is full.
Condemned by most priests, it honors the cycles of the world, in particular the ebb and flow of magical energies.
Carnival of Masks: Begins at sunset on the last day of Corer and ends when the eastern skies
grow lighter, just before dawn, on the first day of Taner. During this night, Hollowfausters wear masks; by assuming the roles of ghosts, evil spirits and monsters for a night, the citizens symbolically personify the lands worst aspects, asserting they are not victims awaiting a predator. They become “one with the dead” validating their right to live on the ruins of ancient Sumara. The Shelzari borrowed this Hollowfaust holy day and turned it into a debauched citywide carnival festival. Citizens don masks and the city goes wild. Food, liquor, and drugs are consumed openly and in abundance, and public fornification with numerous anonymous strangers is commonplace. Naturally, Hollowfausters tend to view this perversion of their holiday with disdain.